Warhammer 40k - Review Library 360 - Chaos Knights, Knight Tyrant

2025-04-19T15:26:54
That's a big 'un! A Bastion of Corruption!
*Image from Warhammer.com
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit in the game of Warhammer 40,000

The last of the Indexes! A new challenge!

Right, I am finally ahead and by my best estimations as I explained in this Post, I should be able to keep ahead of the release curve and get the remainder of the Indexes reviewed before those Codex releases.
So I embark on a new challenge. I have calculated that there are roughly 148 reviews to do. I have chosen my frequency and have given myself 96 days to review them all. That means that I am aiming at Day 96 being the 21st of July 2025!
Today is Day 3/96.
I have reviewed 4/148.
Time elapsed: 3.125%
Review Completion: 2.702%
Slightly under Par!

Hobby Fund - Working myself into the clear

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I am collecting funds in the following ways:
  • Blogging about Warhammer to earn HBD
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At the current count I am paying off some hobby debts. I still have $245 to pay off!
Every bit counts!

Back to the review!

Chaos Knights, Knight Tyrant

10th Edition Index
Even bigger and with a better defense statline than the other big Chaos Knights, the Knight Tyrant would be very difficult to remove from the Battlefield.
They would probably be used the way that I use my Ballistus Dreadnought, by sitting on the home objective.
They have great range and even more guns the closer you get to it. I really don't see the point of moving this guy closer to the enemies.
It comes with a massive amount of guns and that is where it gives you the best value for points!
There are two Imperial Knights with the same class of toughness but this one Chaos Knight can exchange its weaponry to behave like either of those two. It Hardly makes any difference because you are never going to be able to field 4 of these guys!
They are 480pts to field.
Let's check its stats and abilities!

Stats

Movement 8"
Toughness 13
Save 2+/5++(invul against ranged only) (armor/invul/Feel No Pain)
Wounds 24
Ld 6+
OC 10

Weapons

Standard weapons: Brimstone Volcano Lance, Ectoplasma Decimator, 2x Gheiststrike Missile Launchers, 2x Twin Daemonbreth Meltaguns, Twin Desecrator Cannon, Titanic Feet.
Options: It can exchange the 2x Gheiststrike Missile Launchers and 1x Twin Desecrator Cannon for 1x Gheiststrike Missile Launcher and 2x Twin Desecrator Cannons.
This model can exchange its Brimstone Volcano Lance and Ectoplasma Decimator for a Darkflame Cannon and Warpshock Harpoon.

Ranged Weapons

Twin Daemonbreath Meltagun

12" Range, 1 Shot, Hitting on 3+, S9, AP-4 and D6 Damage each.
Melta 2 (When firing at a target within half range of 6", add 2 to the damage roll.
Twin-Linked (This weapon can re-roll the Wound roll)

Gheiststrike Missile Launcher

72" Range, 1 Shot, Hitting on 3+, S12, AP-6 and D6+1 Damage each.
Devastating Wounds (On Critical Wound (6's to Wound), this weapon causes Mortal Wounds)
Anti-titanic 4+ (When this weapon targets Titanic models, this weapon Critically Wounds on a 4+ regardless of Toughness)

Twin Desecrator Cannon

36" Range, D6 Shots, Hitting on 3+, S6, AP0 and 1 Damage each.
Blast (This weapon gets +1 Attach per enemy models in target unit)
Twin-Linked (This weapon can re-roll the Wound roll)

Brimstone Volcano Lance

60" Range, D3 Shots, Hitting on 3+, S20, AP-5 and D6+8 Damage each.
Blast (This weapon gets +1 Attach per enemy models in target unit)

Ectoplasma Decimator - Standard

36" Range, D6+3 Shots, Hitting on 3+, S8, AP-2 and 2 Damage each.
Blast (This weapon gets +1 Attach per enemy models in target unit)

Ectoplasma Decimator - Supercharge

36" Range, D6+3 Shots, Hitting on 3+, S9, AP-3 and 3 Damage each.
Blast (This weapon gets +1 Attach per enemy models in target unit)

Darkflame Cannon

18" Range, 3D6 Shots, Hitting on Auto, S8, AP-1 and 2 Damage each.
Torrent (This weapons attacks hit automatically, just roll got the number of shots)
Ignores Cover (Enemies cannot get Benefit of Cover from this attack)

Warpshock Harpoon

18" Range, 1 Shot, Hitting on 2+, S24, AP-6 and 12 Damage each.
Devastating Wounds (On Critical Wound (6's to Wound), this weapon causes Mortal Wounds)
Anti-vehicle 4+ (When this weapon targets vehicle models, this weapon Critically Wounds on a 4+ regardless of Toughness)
Anti-monster 4+ (When this weapon targets monster models, this weapon Critically Wounds on a 4+ regardless of Toughness)

Melee Weapons

Titanic Feet

4 Attacks, Hitting on 4+, S8, AP-1 and 2 Damage each.

Abilities

Deadly Demise D6+2 (When this model is destroyed, roll a dice to see if it explodes. On a 6 it does so, dealing D6 damage to every unit within 6" of this model)

Bastion of Corruption

Enemy units cannot be set up on the battlefield from Reserves within 12" of this model

Infernal Aegis (Aura)

While a friendly War Dog model is within 6" it gains Benefit of Cover against attacks!

Thoughts

That Harpoon is scary and so is the flamer but I would be more afraid of the other weapons options. The Brimstone Volcano Lance can rip apart most tanks and seriously injure another Knight, even take one out in one salvo. Add to that 2x Gheiststrike Missiles and the Ectoplasma Decimator, there is not much that this guy cannot kill.
It would struggle a bit against a dedicated Horde army, but then some Despoilers and a Rampager would be able to balance that out!
That makes 8 Chaos Knight Datasheets Reviewed putting them on 80% Completed. The total of the remaining Index reviews is now 144.
Thank you for reading!

Warhammer Review Library

The current Link post is to be found HERE!
I shall leave Army and Detachment for all factions and the Datasheets of the Chaos Knights alone.

Army Rule and Detachment Rule Reviews


## Datasheet Review list (Alphabetical)
Thank you for reading!
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Cheers!
@zakludick
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