Jackpot Prizes Update: Black Foils Prices, Escalation And More

By @beaker0072/24/2026hive-169191

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Welcome all splinterlanders,

we are back with another update of the Jackpot Prizes site and this one was actually inspired by the community itself. That is still the best way to improve things if you ask me.

A few days back @ourfadedglory and @dafiz were talking during one of the streams about Black Foil prizes and if that info could be added to the site.

Now here comes the funny part. I built the thing so I know where to click. There is a small info icon that shows extra details. In my head that was obvious. Appearently not so obvious for everyone. 🤣.

And that is exactly why feedback is gold. You see how other people use your application and suddenly you get new ideas to improve it.

On top of that there was another issue on the CA mint history page. Every Black Foil was loaded with a separate call so the page needed time to fully load. During that time you could not click the info icon. For users it just looked broken.

So yeah… back to work.

Black Foil And Mint History Improvements

I made the whole flow a lot more user friendly.

You can now clearly select a specific card and foil. Once selected it will load only that specific card and foil and show the mint history for it.

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As a little bonus I also fetch the latest price information directly from PeakMonsters so you instantly see the most recent market data.

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The movement history is also improved. Before it was only visible on hover. Now it is on click which works much better especially on mobile.

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This updated interaction style is now applied across the whole site so everything feels more consistent.

Big shoutout to @ourfadedglory who already made a video about the update. Really appreciate that mate. If you are not following him yet go support him. He is doing great stuff for the community.

https://youtu.be/JlBfxod2kX4?si=0XehQk_KQK2qLGow

Update On Caching

You all know I am a bit of a cheapskate when it comes to hosting. I try to keep everything free for the community.

But that also means there are limits and I am getting close to them.

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So I looked into the caching system. In the end I almost removed the complete custom cache. Many things are fast enough directly from the Splinterlands API so there is no need to store everything myself.

There might be small parts of the site that feel slightly slower now. If something becomes annoying just let me know which page and what action. Then I can fine tune and maybe add caching back only where it really makes sense.

Land Gold Distribution Added

During one of the Team Possible chats there was a discussion with @fatjimmy about the Gold Land cards that can be won with Labor’s Luck.

At first I thought that data was not available. After digging a bit deeper I found a way to retrieve it. So of course that had to be added as well.

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By the way those Team Possible chats are open for everyone. You do not need to be in the guild. Just join the Discord and every Sunday there is a meetup. The time alternates so it covers a wide audience. Always good discussions about Splinterlands.

Escalation Is Ready

With Escalation almost here I thought it deserved its own spot on the site.

Good news is that the current code setup made it really easy to add a new edition. That is always a nice feeling when earlier design choices pay off.

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Because the menu was getting a bit crowded I also cleaned that up. It is now split into two dropdowns which makes it a lot clearer.

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And yes I also made it a bit more mobile friendly while I was at it.

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That Is It For Now

Lots of small quality of life updates but I think they make a big difference in how the site feels and works.

As always thanks for the feedback, ideas and random stream discussions that turn into new features.

Hope you all enjoy the new Jackpot Prizes update.

See you all on the battlefield.
Beaker signing off, see you on the battlefield 👋

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Do you also want to be part of this amazing play to earn game consider using my referral link.

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