
Hello! 😆 I finally have this model finished, I have been transmitting it through VIMM for most of the development of this model despite some details of transmitting and working with the program, I am still new to the transmit part and my pc It consumes a lot of memory ( RAM ) with the program so sometimes it gave me problems when transmitting and using the program at the same time.
I found this model while looking for ideas on Pinterest to inspire me in some drawings I'm doing, when I saw it I liked the concept as such so I saved it to use it as a 3D practice, I usually always use characters from (Splinterlands) to work now That's how I began to practice my 3D, but this time I used this concept from ( Infamous 2 ), which I coincidentally played at the time when it came out for PS3 hehehe
Because it is a concept with a high drawing detail I thought it would be a bit difficult to work with but it was relatively easy, it cost me a bit because I was a bit out of practice but I didn't calculate the limits of my PC well but I liked the final result a lot.
- Work Tools:
Blender 3D
Armorpaint
Tablet Wacom Intuos 5
- Video in high speed 42 minutes: 3D Model Ice Monster Click
- Model:

This was another concept I found on (pinterest) , this is the link to the original drawing.
- Carved Model Block:
This is the base block that I made to start the model, I always like to make the block instead of using one already made because that way you also practice for other types of anatomy that you work outside of the human, even though it is more advisable when working to have some blocks ready for modeling.
- Finished Model Without Textures:
This was the end result with about 15 million polygons.
- Retopología:
Here I simplify the model more to optimize it and thus not force the computer so much by lowering the polygons to 634 thousand polygons.
- Adding Textures in Armorpaint:
Then I exported the model in OBJ format from Blender and here I had some problems when making some direct ones because the program gave me errors with the tools on several occasions so I had to close and open the texture program several times while it was transmitting.
- Textures And Render Tests:
This is the result when exporting the textures to Blender using the low poly model, I had to manually adjust some things when applying the pose because I don't fully master the skeleton in the models but since what I'm looking for is just an aesthetic render and not doing any animation wasn't that much of a problem.
- Renders Ready:
The final result 😁 , I really liked working on this model, soon I will start another one and I hope to continue working on a personal project that I want to do together with some friends in Hive.








- Follow me:
Vimm | Twitch | **Twitter**
Mail: luislr0804@gmail.com
Thank you very much and I hope you liked my post Greetings 😄
