Procedural Generation

By @imadev1011/17/2020gamedev

I am having a bit of fun with some side projects to make art and ambiance in 2D games using procedural generation.

This is very simple, I spawn one entity. This entity spawns more. Every entity spawns more.

I will release code on my github, it's all based on previous work c++ and SDL. Do not run this unattended because it will eat your computer and then you.

procedural generation

EDIT: Source code :

Current commit :
https://github.com/imadev101/procgentests/tree/d32e807f37e1c08a886f6185739dd7587d186610

More tests to come on the repository :
https://github.com/imadev101/procgentests/

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