But what I am kind of good at is painting these little creatures in fun and dynamic poses, so you already know I had to get to work on painting this little green dragon to make it look cute, because all the creatures in Holozing are.
I see this dragon as very playful and bouncy, so since it doesn't have wings and probably lives in the forest, it's very likely to be very agile and fast, which is what I wanted to capture from the sketch, which I kept refining until I had a cleaner outline.
![]() | ![]() |
---|
![]() | ![]() |
---|
To make the little dragon look cute, I had to keep its eyes big and bright, so I went straight to focusing on them, or rather on the one eye that’s visible to the viewer. I also made the little pink things on its head look translucent and very delicate.
I kept adding more and more details to the dragon, making its green skin look more saturated with some scale details here and there. Since the front paw is in the foreground, I wanted to detail it heavily, making the scale patterns really stand out. On the other hand, I did the opposite with the texture of the face, as I didn't want to add too many details so it wouldn’t look old, since I wanted it to be a cute and young dragon.
I could spend hours and days adding more and more details to the little green dragon, but I held back because I want to paint all of them, and I want to create more scenes for Holozing. However, at the pace I’m going, the year will end, and I’ll only have finished a couple more fan arts for the game. So, I set myself a two-hour countdown and during that time, I tried to refine the dragon as much as possible while keeping the scene dynamic and ensuring the dragon looked as cute as possible. Did I succeed? You’ll have to let me know in the comments.
I will leave you a GIF with the whole process on it, so you can better appreciate the illustration process.
TWITTER |TERRA VIRTUA |NFT SHOWROOM | INSTAGRAM