Splinterlands | Conclave Arcana Cards For My Wild Collection!

2025-05-12T15:39:15
All Conclave Arcana cards by now have been revealed in Splinterlands so for the Commubnity Engagement Challenge I'm having a look which ones I possibly aim to get to complement my Wild Deck...

Sticking to Survival & Wild

Personally, I didn't buy into the Conclave Arcana both because I don't want another Chaos Legion scenario where the cards lose 90% of their value while it's impossible to earn the back during their life time. And also because I don't want to get stuck forced playing Modern manually each day in the coming years. I kind of enjoy Survival Mode even though some tweaks could make it so much more enjoyable and in Wild I just let Archmage do the work.
That is also my plan going forward and I might pick up some cards later down the road like I did with the Wailing Wraith of the Rebellion set along with single copies of the Lord Thanalor and the Redwyrm Dragon as they have very specific rule sets where they are strong as just a single copy.

Wild Speed Meta

Speed has been one of the stronger things to focus on in the older sets and in Wild with plenty of monsters that have 6+ speed along with many ways to boost this even further. Conclave Arcana seems to be going the opposite way with only 1 card with 6 Speed and 3 other cards with 5 Speed while introducing some new ways to counter speed.

Conclave Arcana Cards That Caught My Eye

I'm mainly looking at potentially improving some of the decks I regularly play in Survival Mode when it comes down to the new cards and these are the ones that might be a fit...
Lily Nightmare Speed Deck
One of the decks I tend to do well with is to choose the Dragon Lily Summoner to point the attacks toward the High Speed Nightmare tank which can be missed by magic. I tend to follow this up by 1 tank heal card and all other cards that help with the speed one way or another so the opponent just can't hit the Nightmare. The Solbermeaf Warlock looks like a worthy candidate to include in this deck as it adds +1 speed to all monters and applies Blind which I otherwise get from the Spirit Miner to all opponent. it has 8 health which can be healed by Lily and ok 4 speed with 2 damage to monsters who miss they hit against it.
Low Mana Death Deck
Death also remains one of my favorite low mana decks and being able to get double attack Weapon Training for just 3 mana seems quite insame. It can easily be combined with 2 1-mana monsters in the Shados Presence & Chaos Agent in the back. it does have 5 health which so it can survive and the main job of giving no attack monsters some attack is done right at the start of the match and it stays. This card feels like a clear power creep and I'm quite sure the Lucky Longshot will become one of the more expensive cards out there. The weapons trailing also is already part of Level 1.

Water Magic Deck
The strong +1 Magic Alric Stornmringer remains one in Wild and Survival you can crush your opponents with. The main weakness though is that it has limited armor with only really the mediocre 5-mana cost venari Heatsmith as an option. the Runic Skychonk seems to be a stronger replacement for this at a similar cost. It also has one of the new abilities called Reckless which "Each Successful Attack also deals 1 damage to adjacent allied units.". Along with this it also has Armored strike which "If armored, gains a physical attack that deals damage equal to remaining armor."

The Abyssal Elemental & Jucarilla The Rime also are extra options for the Water Magic Deck.

Earth Magic Deck
Earth also works quite well with Magic especially when you are able to direct the attack to the Mycelic Slipspawn which has the forcefield ability. The main thing that that card needs is healing and the Mahakan Hemlig offers that exactly with the Triage ability while it is safe against Reflection Shoeld and had 5 Magic damage when including the +1 of the Obsidian Summoner. So this one despite the 6 health (which can increase along the way) looks useful in wild with existing decks.
Life Rathe
The Life Rathe Summoner is helped a lot by getting extra health as it becomes void armor that Magic can't bypass. So any card that gives all other cards +2 Armor is useful and that is exactly what the Auroral Elemental dies while it has 4 armor bt itself and reach allowing it to be played in 2nd position. At 5 mana it can also be played in low-medium mana cost rulesets.
Immortalis Deck
One of the strong combinations is to combined the Earth Immortalis summoner with a tank that has shield so the health and armor is effectively doubled. The Mycelci Infantry card in that regard is quite strong but it looks like the Bellowmancer could actually be way stronger it is has Taunt which directs the damage to it, void armor and the new Reveal ability even though that doesn't do so much. It can be combined with revival and repair so it becomes really hard to kill.
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