SplinterTactics Dev Log 9

By @bravetofu4/2/2026hive-13323

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Today I was extremely busy, so I didn't get much time.

However I gave myself a Quality-of-Life feature - the SoundForge.

I'm getting obsessed with the 90s SNES RPG vibes of the songs I've been generating for SplinterTactics, so I made the SoundForge to house all the tracks in one place :)

I also got a chance to add a few more units as well as implement a few more abilities, including:

  • Scattershot: Active ability. Attacks up to 6 enemies within 4 tiles of this unit.
  • Ambush: Passive ability. When an enemy unit moves into a cell adjacent to this unit, this unit immediately strikes that enemy as a free attack outside of normal turn order.
  • Amplify: Friendly units within 3 tiles of this unit (including itself) deal double damage from Thorns, Magic Reflect, and Return Fire.

I'm now at 41 implemented abilities.

Here's a teaser of the SoundForge:

https://www.youtube.com/watch?v=s00UpcrEx58

And here's a teaser of Boss battles which I implemented yesterday:

https://www.youtube.com/watch?v=OC_U-FCAlUU

<3

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