I had doubts about writing about this game, in fact, as I write this I still have them haha, but not because it's bad or I didn't like it, but because visually it's not the most attractive thing in the world and, that taken to a publication I don't know if it looks very good. But well, the game has some pretty funny stuff that I think it's worth sharing.
9 Kings in a card roguelike, yes, another one, it is curious that this month I have discovered so many games of this style. We don't have a story here, when we start we will have to choose our king and we will start playing directly. At the beginning we will only have one king available, the others will be unlocked as we play. Each king will have his own deck of cards, which we will not be able to modify in any way.
Once we have made the decision we will start playing. The game goes by years, we could say that each year represents a phase. In the preparation phase we will use one of our cards to build structures or combat platoons, which can be defensive warriors, archers, mages and other types. Each unit and structure will occupy a space on our board, we will see that we will be somewhat limited in space, so it is important to choose what to build. The structures will have several types, some will increase the attack of our units, others will automatically shoot arrows at enemies and there will be some with more special functions such as summoning demons or healing our units when they are about to die.
Once we have placed everything, we will move on to the combat phase, where we will see how the enemy army approaches us with its own army. Although our units will act automatically, we will have the possibility to throw a rock every so often to the place we select. This action will hav