seryi13
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Seryi

| Gamer | Geek | I don't live to play, I play to live.

Hidden dungeon

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Joined in 04, 2021
seryi13
· 3 days ago
Union of Gnomes - Snow White Was Always the Villain [ENG/ESP]

When I saw this game I thought, "What?". Normally I would have ignored it or passed it by, but for some reason I was encouraged to look into it more and I'm glad I did, because it ended up convincing me enough to give it a try. Union of Gnomes is a pretty fun card roguelike. Surprisingly, the game has story and a full campaign. In this one, Snow White is a tyrant who had the gnomes enslaved, but one day they managed to escape and are now in some sort of struggle against her kingdom. I find the plot fascinating haha, although it is not the main point of the game. When we start the campaign, we will see a large map full of locations, although at the beginning we will only have one available. Each location will have its own internal map. When we enter one of these zones, a mission begins whose objective is to reach the end of that new map, overcoming enemies and random events that will appear. Combat is turn-based. Depending on the cards in our deck, we will have certain types of attacks available. Each card consumes mana, in total we will have 3 mana, at least at the beginning. However, we will only recover 1 mana per turn, so if in the first turn we spend all 3, in the following turn we will only recover 1 mana. The combat system is very good, it is not super complicated, but it does make us think about making the best decision. Within a mission, we will advance through the map of that area. In addition to combat, we will encounter random events where we will make several decisions that can result in advantages or disadvantages, depending on what we decide. We will also have a camp where we can rest and spend gold to obtain resources. Here is another curiosity; we will have a number of sausages available, and every time we advance one

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seryi13
· 30. May 2025
Commander Quest - Filling My Inner Void with Small Games [ENG/ESP]

Since I finished Expedition 33, I've been with the classic internal emptiness that many of us have when we finish an important game or one that has marked us in some way. In these moments I always tend to wander through small games that keep me entertained for 2 or 3 days: roguelikes, indies, all that. That's how I found Commander Quest, a small strategy and card roguelite that, although we could say that it doesn't have any novelty, it's quite fun if you enjoy games of this genre. You'll start by choosing your faction, although since you're just starting out, you'll only have one. At the beginning of a level, we will have a turn to place our units, which will be represented by cards. Each card will have an energy cost; at the beginning they will normally cost between 1 and 2. Our total energy will be 3, so normally in each turn we will play between 2 and 3 units. The enemy will also have his turn where he will place his units. When we have everything placed correctly, we can click on start combat and we will see how our units and those of our enemy begin to advance. When they meet, the fight will begin. The combat phase will have a time limit, this means that, regardless of what is happening, when the time ends the combat phase will stop and the turns to add more units will begin. This mechanic forces us to think about where to place our soldiers, because if, for example, we have units that are slow and we place them last, it is likely that they will not even meet the enemy units before the combat phase ends. We will also have skills and items to use before or during combat. The items will give us things like gaining some extra energy, gaining shield or healing "x" amount of life. As for special abilities, when I was starting I onl

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seryi13
· 26. May 2025
FANTASY LIFE i - A Cute Game That Forced Me to Abandon It [ENG/ESP]

I've been reading nothing but wonders about this game for days. People have literally described it to me as "dope". So, after watching a couple of gameplays and having read so many good things, I decided to try it and see how it goes. Before we start, we have to create our character. The game has an adorable style that I like and you can tell they are looking for that "cozy" aesthetic because even the interface sounds feel good. Once I had the character ready, my adventure began. The introduction is quite long and, for the type of game it is, I doubt the plot is what will keep you hooked here, so I'll try to summarize it as best I can: While we were on a ship on our way to an unknown island, we were attacked by a large purple dragon. While the purple dragon was attacking us, the fossil we had on the ship came to life and turned into a white dragon that tried to defend us. However, we can see that the white dragon does not have the necessary strength to finish off the purple dragon, so he ends up wounded, falling into the void and with us on his back. During this fall, one of our companions, known as the professor, sacrifices himself to save us while he flies off and gets lost in the clouds. After this we see that, just before falling to the bottom of the sea, a portal opens through which we pass and end up reaching another world, a kind of island. But when we land we will see that the white dragon that saved us and transported us here is wounded and until he recovers we can not return to our world. Luckily the prince of this world knows how to heal it. However, first he will ask us to obtain a trade and rea

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seryi13
· 22. May 2025
Doom The Dark Ages - It Left Me Feeling (Pleasurable) Things [ENG/ESP]

My intention with this game was to narrate my adventure during the whole journey. But as I was playing I thought it through and, honestly, I don't think it makes much sense to dedicate more than one chapter because, although there may be some novelty, the reality is that we will be doing the same thing during the whole game: slaughtering demons without thinking. So this will be more of an opinion of the things I liked the most about the game after having finished it The story shows us that the Slayer is a kind of slave of a civilization. Thanks to a strange artifact he has attached to his chest, this civilization can control him at will and use him as a weapon in a demonic war that, honestly, I don't understand why it's happening, but hey, the plot in a Doom has never been important. Although in this case we will have some pretty epic cinematics. The gameplay is thrilling, I have no other way to describe it. I had read some criticism due to it being slower than Doom Eternal, but that's exactly why I liked it so much. Eternal was fun, but I personally prefer the gameplay style of The Dark Ages. We will no longer only use ranged weapons, but the game gives you the ability to do melee combinations with your shield and other physical weapons. And although it sounds weird because it's supposed to be a shooter, being able to shoot with your shotgun and then tackle the enemy with your shield to finish him off with a blow from your flail, makes your skin crawl. And if we add to the melee combat that we have a parry, which is mandatory to use and depending on what difficulty you play it can be more or less permissive, it's as if the game wants us not only to use our firearms to destroy the demons. And I love it. ![4.gif](

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seryi13
· 18. May 2025
Rift of the NecroDancer - Rhythm With a Lot of Originality [ENG/ESP]

I have to admit that when I decided to play this, I was expecting a slightly more 'simple' paced game to say the least. I knew I would come across unique mechanics, but I didn't expect the game to test you right off the bat, then again maybe I'm just horrible at these types of games, but oh well. Rift of the NecroDancer is a game with a different pace than what we're used to and that's exactly why it caught my attention. Rarely do I see a game like this have a story mode; Apparently the plot revolves around strange portals that appear and bring monsters to the city. Something I didn't know is that the game is a sequel, so many of the characters, terms and events that occur in the plot, take for granted that you should already know them, which in my case you don't. So, taking the latter into account, I decided not to pay attention to the plot. Then, as we play, we will find ourselves in different situations that will be solved in a rhythmic way. The most typical will be that, to kill all the monsters that come out of the portals, we will do it by playing the guitar and the monsters will represent the musical notes. Each monster will have its own mechanics. The blue monsters will normally be double notes, while the yellow ones will be triple notes, which means that you will have to touch them three times, but it will depend on the type of monster, for example; Bats will change their position every time you touch them. We will have a life bar represented with hearts, every time we miss a note we will lose a heart. Although along the level we will be able to find snacks that we will be able to touch and they

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seryi13
· 14. May 2025
Drop Duchy - A Mix of Curious Mechanics [ENG/ESP]

I love when I find these games that mix weird mechanics because they almost always end up being fun and original. In this case I discovered Drop Duchy, a roguelite with tetris mechanics, yes, tetris. So, we don't have a story, which I appreciate because it wouldn't add anything to a game like this. The mechanics of the game is that when we start a level, we will see a board and pieces will begin to fall, literally like the tetris we all know. The difference here is that each of these pieces will represent a terrain, in this case as I'm starting I only have pieces of forest and savannahs. Whenever we complete a line, we will get a certain amount of resources, which we can use later. In addition to the terrain pieces, there will also be pieces that are structures, such as a farm. These pieces will interact with the terrain in different ways, for example, there are pieces that will turn nearby forests into wheat fields and give us materials, so if we want to get the best profits, we must think when playing and avoid placing pieces randomly. The first level will always be peaceful and will be focused on helping us collect materials. Once we fill the board vertically, the level will end and we will move on to the next area. On the map many times the paths will fork and we will be able to decide where to go. We will have peaceful areas, vendor areas where we can spend our resources and enemy areas. When we enter an enemy zone the mechanics will be the same, but, in addition to our pieces, pieces of enemy structures will also fall, something like enemy barracks. Just like ours, these pieces will have effects, for

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