I love when I find these games that mix weird mechanics because they almost always end up being fun and original. In this case I discovered Drop Duchy, a roguelite with tetris mechanics, yes, tetris.
So, we don't have a story, which I appreciate because it wouldn't add anything to a game like this. The mechanics of the game is that when we start a level, we will see a board and pieces will begin to fall, literally like the tetris we all know. The difference here is that each of these pieces will represent a terrain, in this case as I'm starting I only have pieces of forest and savannahs. Whenever we complete a line, we will get a certain amount of resources, which we can use later.
In addition to the terrain pieces, there will also be pieces that are structures, such as a farm. These pieces will interact with the terrain in different ways, for example, there are pieces that will turn nearby forests into wheat fields and give us materials, so if we want to get the best profits, we must think when playing and avoid placing pieces randomly.
The first level will always be peaceful and will be focused on helping us collect materials. Once we fill the board vertically, the level will end and we will move on to the next area. On the map many times the paths will fork and we will be able to decide where to go. We will have peaceful areas, vendor areas where we can spend our resources and enemy areas.
When we enter an enemy zone the mechanics will be the same, but, in addition to our pieces, pieces of enemy structures will also fall, something like enemy barracks. Just like ours, these pieces will have effects, for