seryi13
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Seryi

| Gamer | Geek | I don't live to play, I play to live.

Hidden dungeon

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Joined in 04, 2021
seryi13
· a day ago

It's been a while since I've played a tower defense. I've always said that it's a genre I really enjoy and that it's hard for me to find good titles or at least titles interesting and fun enough to dedicate time to them. But well, a few days ago I came across Tower Dominion which, although it's not particularly new or original, I found it quite fun. The game has no story and I appreciate it, in genres like this the story is irrelevant and in 90% of the cases it does not contribute anything. So, to start our adventure we will have to choose a character. At the beginning we will only have a couple available, the others will be locked. Each character will have a series of characteristics, things like making the structures do more damage. Once we have chosen our character we will go to the battlefield, where we will see a large structure that will be our base and a few mountains in the surroundings. The mechanics are simple; if an enemy touches our base, it will cause a certain amount of damage, so we must prevent that from happening. To achieve this, we will place a series of offensive structures in the surroundings, turrets, watchtowers, rocket launchers, etc. The type of structure will depend on the character we have chosen. Once we have finished the preparation phase, we can continue and move on to the defense phase, where waves of monsters will begin to arrive. A curiosity is that not only our towers will attack, every so often we can see how a few soldiers come out of our base, which will also help defend us from the monsters. Whenever we overcome an enemy wave we will get a reward, which can be resou

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seryi13
· 5 days ago

I had doubts about writing about this game, in fact, as I write this I still have them haha, but not because it's bad or I didn't like it, but because visually it's not the most attractive thing in the world and, that taken to a publication I don't know if it looks very good. But well, the game has some pretty funny stuff that I think it's worth sharing. 9 Kings in a card roguelike, yes, another one, it is curious that this month I have discovered so many games of this style. We don't have a story here, when we start we will have to choose our king and we will start playing directly. At the beginning we will only have one king available, the others will be unlocked as we play. Each king will have his own deck of cards, which we will not be able to modify in any way. Once we have made the decision we will start playing. The game goes by years, we could say that each year represents a phase. In the preparation phase we will use one of our cards to build structures or combat platoons, which can be defensive warriors, archers, mages and other types. Each unit and structure will occupy a space on our board, we will see that we will be somewhat limited in space, so it is important to choose what to build. The structures will have several types, some will increase the attack of our units, others will automatically shoot arrows at enemies and there will be some with more special functions such as summoning demons or healing our units when they are about to die. Once we have placed everything, we will move on to the combat phase, where we will see how the enemy army approaches us with its own army. Although our units will act automatically, we will have the possibility to throw a rock every so often to the place we select. This action will hav

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seryi13
· 9 days ago

When I saw this game I thought, "What?". Normally I would have ignored it or passed it by, but for some reason I was encouraged to look into it more and I'm glad I did, because it ended up convincing me enough to give it a try. Union of Gnomes is a pretty fun card roguelike. Surprisingly, the game has story and a full campaign. In this one, Snow White is a tyrant who had the gnomes enslaved, but one day they managed to escape and are now in some sort of struggle against her kingdom. I find the plot fascinating haha, although it is not the main point of the game. When we start the campaign, we will see a large map full of locations, although at the beginning we will only have one available. Each location will have its own internal map. When we enter one of these zones, a mission begins whose objective is to reach the end of that new map, overcoming enemies and random events that will appear. Combat is turn-based. Depending on the cards in our deck, we will have certain types of attacks available. Each card consumes mana, in total we will have 3 mana, at least at the beginning. However, we will only recover 1 mana per turn, so if in the first turn we spend all 3, in the following turn we will only recover 1 mana. The combat system is very good, it is not super complicated, but it does make us think about making the best decision. Within a mission, we will advance through the map of that area. In addition to combat, we will encounter random events where we will make several decisions that can result in advantages or disadvantages, depending on what we decide. We will also have a camp where we can rest and spend gold to obtain resources. Here is another curiosity; we will have a number of sausages available, and every time we advance one

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seryi13
· 30. May 2025

Since I finished Expedition 33, I've been with the classic internal emptiness that many of us have when we finish an important game or one that has marked us in some way. In these moments I always tend to wander through small games that keep me entertained for 2 or 3 days: roguelikes, indies, all that. That's how I found Commander Quest, a small strategy and card roguelite that, although we could say that it doesn't have any novelty, it's quite fun if you enjoy games of this genre. You'll start by choosing your faction, although since you're just starting out, you'll only have one. At the beginning of a level, we will have a turn to place our units, which will be represented by cards. Each card will have an energy cost; at the beginning they will normally cost between 1 and 2. Our total energy will be 3, so normally in each turn we will play between 2 and 3 units. The enemy will also have his turn where he will place his units. When we have everything placed correctly, we can click on start combat and we will see how our units and those of our enemy begin to advance. When they meet, the fight will begin. The combat phase will have a time limit, this means that, regardless of what is happening, when the time ends the combat phase will stop and the turns to add more units will begin. This mechanic forces us to think about where to place our soldiers, because if, for example, we have units that are slow and we place them last, it is likely that they will not even meet the enemy units before the combat phase ends. We will also have skills and items to use before or during combat. The items will give us things like gaining some extra energy, gaining shield or healing "x" amount of life. As for special abilities, when I was starting I onl

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seryi13
· 26. May 2025

I've been reading nothing but wonders about this game for days. People have literally described it to me as "dope". So, after watching a couple of gameplays and having read so many good things, I decided to try it and see how it goes. Before we start, we have to create our character. The game has an adorable style that I like and you can tell they are looking for that "cozy" aesthetic because even the interface sounds feel good. Once I had the character ready, my adventure began. The introduction is quite long and, for the type of game it is, I doubt the plot is what will keep you hooked here, so I'll try to summarize it as best I can: While we were on a ship on our way to an unknown island, we were attacked by a large purple dragon. While the purple dragon was attacking us, the fossil we had on the ship came to life and turned into a white dragon that tried to defend us. However, we can see that the white dragon does not have the necessary strength to finish off the purple dragon, so he ends up wounded, falling into the void and with us on his back. During this fall, one of our companions, known as the professor, sacrifices himself to save us while he flies off and gets lost in the clouds. After this we see that, just before falling to the bottom of the sea, a portal opens through which we pass and end up reaching another world, a kind of island. But when we land we will see that the white dragon that saved us and transported us here is wounded and until he recovers we can not return to our world. Luckily the prince of this world knows how to heal it. However, first he will ask us to obtain a trade and rea

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seryi13
· 22. May 2025

My intention with this game was to narrate my adventure during the whole journey. But as I was playing I thought it through and, honestly, I don't think it makes much sense to dedicate more than one chapter because, although there may be some novelty, the reality is that we will be doing the same thing during the whole game: slaughtering demons without thinking. So this will be more of an opinion of the things I liked the most about the game after having finished it The story shows us that the Slayer is a kind of slave of a civilization. Thanks to a strange artifact he has attached to his chest, this civilization can control him at will and use him as a weapon in a demonic war that, honestly, I don't understand why it's happening, but hey, the plot in a Doom has never been important. Although in this case we will have some pretty epic cinematics. The gameplay is thrilling, I have no other way to describe it. I had read some criticism due to it being slower than Doom Eternal, but that's exactly why I liked it so much. Eternal was fun, but I personally prefer the gameplay style of The Dark Ages. We will no longer only use ranged weapons, but the game gives you the ability to do melee combinations with your shield and other physical weapons. And although it sounds weird because it's supposed to be a shooter, being able to shoot with your shotgun and then tackle the enemy with your shield to finish him off with a blow from your flail, makes your skin crawl. And if we add to the melee combat that we have a parry, which is mandatory to use and depending on what difficulty you play it can be more or less permissive, it's as if the game wants us not only to use our firearms to destroy the demons. And I love it. ![4.gif](

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