
Welcome to Koodies's battle weekly post, whereby I try to challenge myself to write a post to understand more about splinterlands tactics and sprinkle the wonders of splinterland to all my readers! Game On ~
Lineup
Summoner
Chosen Tarsa because of Spreading Fury, whereby all splinter will have the enrage ability which will cause all my melee splinters to boost their attacking power on been damaged. Tarsa +1 health also help to increase their survivability.
Using Tusk The Wide as my main tanker is due to his void ability, just in case my opponent uses a full magic damage team, he will be able to absorb some of the magic damage.
One of the best red splinter with a reach ability. Having tarsa boosting it's attack power allow it to become a powerhouse at level 1.
Having radiated scorcher here is due to my spare 1 mana, he's just here acting as a chicken to absorb the damage for my backline. 1 been the lowest, 3 been the highest and 2 been the average
There wasn't any other Chaos Melee splinter I could choose from, therefore this card has an average damage of 2 which is pretty good. 1 been the lowest, 3 been the highest and 2 been the average at least at a level 1 card damage comparison
Likewise similar to Djinn Apprentice, Scavo Firebolt is the range equalivant who could deal an averange damage. 1 been the lowest, 3 been the highest and 2 been the average at least at a level 1 card damage comparison
Lastly, we have tenyii striker, having this card is pretty obivious as he has a melee damage of 2 and having Tarsa boost will bring it up another level. It also has a high health base therefore placing this at the last position will allow it absord some sneak attack if any;
Round 1

Okay ... so he doesn't have any magic damage dealer oh well too bad for tusk the wide but my opponent is a bit off, not sure why he chosen Scavo Chemist in his lineup.
Round 2

Took down his spider with my tenyii striker and his tusk has one lesser health than mine. This match is looking good.
Round 3

At the 3rd round his Scavo Firebolt was gone due to my damaged tenyii striker who got boosted and is now dealing a total of 5 damage. At this point I totally have an advantage in terms of number of splinter and the total effective damage I could deal.
Last Round

Ending the match at round 4, there isn't much to say.
My Battle in a nutshell!

What I like about this match?
I think I have the lineup pretty good and the overall strategy was great even if the opponent choose a Earth Magic Damage Team I should be able to knock out their backline pretty easy.
What I could improve on?
Not sure what I can work on. Maybe exchange tusk for something else?
Scavo Firebolt Breakdown
This table is generated using
Koodies's Splintertools #3, created by @koodies
Rulesets | Scavo Firebolt |
Stats | ๐ฎ Mana: 4,๐ Health: 4,๐ก๏ธ Armor: 0,โฉ Speed: 2 |
 | ๐ Yes pretty good considering it has a low speed |
 | ๐ Additional Protection! Why not? |
 | โ Not affected |
 | ๐ Can't be used |
 | ๐ Sure, able to attack in first position but it's health say otherwise |
 | ๐ At the least it can survive 2 round |
 | ๐ Higher Probability that it is not the one with the highest health |
 | ๐ Opportunity! Why not |
 | ๐ Can be used, it's an even card |
 | ๐ Great to have blast ability! *Stares at yodin* |
 | ๐ Can't be used, it's an even card |
 | โ Not Affected |
 | โ Not Affected |
|
 | โ Not Affected |
 | ๐ Just nice 4 mana |
 | โ Not Affected |
 | โ Not Affected |
 | โ Not Affected |
 | ๐ At least 2 rounds |
 | ๐๐ Still alright at speed 2 |
 | ๐ Can be use |
 | โ Not Affected |
 | โ Not Affected |
 | โ Not Affected |
 | โ Not Affected |
 | ๐ Sure snipe ability! |
 | โ Not Affected |
 | โ Not Affected |

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https://koodies.github.io/splinterlands-tools/