Zombie Adventure (For Science) - Game 91 - Day 24 (Dec. 25, 2023)

2023-12-25T16:55:45

Affiliate program links you may wish to take advantage of:

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Objective:

During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Retrieve those samples.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window). https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

https://steemit.com/hive-156383/@happyme/zombie-adventure-game-91-for-science-sign-up-here https://peakd.com/steemace/@happyme/zombie-adventure-game-91-for-science-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value). Survivors can also 3D-print their own "survival" token using https://steemit.com/design3d/@pbock/a-tribute-to-happyme-s-zombie-survival-game-3d-printable-you-survived-token. And Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages: ![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Zombie turn after the players made their moves:

  • Existing zombies move closer to players.

Zombies spawn at spawn sites (square map): SZ-4 rolls a 4 - walker SZ-5 rolls a 5 - runner SZ-6 rolls a 2 - nothing

Zombies spawn at spawn sites (tall map): SZ-1 rolls a 3 - walker SZ-2 rolls a 2 - nothing SZ-3 rolls a 5 - runner

noteL2.png noteR.png

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Please use my https://happymes.github.io/ZombieGameTool2/ for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE: You can also download an https://github.com/happymes/ZombieGameTool file to run your own random number generator, or get the https://github.com/happymes/ZombieGameTool2, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit). ### Player No. (order No.) Bonus roll: Action 1: Action 2: Action 3:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.

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