An original 'KQRN vs kbn' three-move chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
[8/2Kn4/k7/8/N1b3R1/8/5Q2/8 w - - 0 1](https://lichess.org/analysis/standard/8/2Kn4/k7/8/N1b3R1/8/5Q2/8_w_-_-_0_1)
***White to Play and Mate in 3**
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 27 Mar 2020 at 11:23:11 PM*Solvability Estimate = Difficult
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Why not time yourself how long it took you to solve this? As a whole, these problems are intended to cater to players of all skill levels.
A Similar Chess Problem by Chesthetica: [02701](https://www.google.com/search?q=%22Computer-Generated+Chess+Problem+02701%22)
**Solution**https://youtu.be/rhIiPMJGvlw?t=38s
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