Back on the Land: Wild Northeast Revival
After about 9 months away from land to focus on SPS & the broader economy, I’ve started spinning things back up — and honestly, it feels good to be back. Big shoutout to @azircon for the push. Watching his recent land moves - along with a bit of a personal shove ;) - reminded me why I was excited about this part of the game in the first place.
Right now, I’m based in the Wild Northeast, spread across three regions:
- PR-WNE-94 (Shu Vho)
- PR-WNE-98 (Sonn)
- PR-WNE-102 (Kithden)
Plot Breakdown
Kithden (102)
My strongest zone so far. Four active plots, covering River, Caldera, and Canyon terrain. Currently producing grain, iron, stone & research. Rarity mix is mostly Rare with one Epic. Total PP sits at 192.57k — solid output, especially as far as grain & research are concerned.
Shu Vho (94)
Two plots active here — Plains and Swamp. One Epic Grain Farm and a Common Logging Camp. Slower but steady.
Sonn (98)
Just one plot right now — an Epic Research Hut (River, Magical: Earth). Modest PP but helping on the research point front.
Production Snapshot
Based on current numbers, and according to @beaker007's site , I'm sitting at 98% self-sufficiency. Net positive on grain & research, but still pulling some stone, wood, and iron from the market to cover shortfalls.
Resource | PR-WNE-102 | PR-WNE-98 | PR-WNE-94 | Total Net |
---|---|---|---|---|
Grain | 732.50 | -327.50 | 568.77 | 973.77 |
Wood | -201.25 | -163.75 | 95.24 | -269.76 |
Stone | -80.50 | -65.50 | 0.00 | -146.00 |
Iron | -10.88 | -16.38 | 0.00 | -27.26 |
Research | 9.61 | 9.28 | 0.00 | 18.89 |
SPS | 0.00 | 0.00 | 0.00 | 0.00 |
WNE Leaderboard Check-In
Currently ranked #55 in Research Points across the Wild Northeast (134,491 Research Points). Not amazing, but decent considering everything was offline for most of the year. There's still a lot of headroom left as I continue to optimize.
Why Now
We’re in the middle of Land 1.75 — and with Midnight Potion production around the corner, I wanted to be ready. That new crafting layer could shift the whole resource game, especially for those already focused on research.
Also worth noting: the latest Conflict Wagon update makes land a lot more relevant to core gameplay. The resource loop matters more now. If you're ignoring land, you’re missing part of the picture.
What’s Next
- Fine-tuning card deployments on plots to maximize output
- Possibly taking Azircon up on his offer to manage a few of his plots
- Ongoing allocation of resources into totems & titles to boost production
- Closely watching how Midnight Potion rollout impacts land economics
Feels like the game is entering a new phase & land is finally pulling its weight. Looking forward to seeing how it all plays out.