StokeFire

2025-03-24T00:07:15
StokeFire is a game where you can earn Ethereum on the Base chain, and it seems so incredibly simple but has an incredible depth to it.
The extremely simple aim of the game is to keep your fire burning…
All you have to do is click on the Stoke Fire button before the timer runs out.
Unfortunately Moira isn’t being entirely truthful here. Clicking the Stoke Fire button is very simple…..but….
Clicking the follow up Confirm Stoke Fire is a little harder, because you need 3 of the wood resource and 8 of the $Fire token…
If you don’t have enough food to feed your villagers… then you’ll lose villagers.
So… maintaining a small village size is simple… but growing your village is slightly more complex.
You can, obviously, put your villagers to work chopping wood or gathering food. If you want to grow your village, you want to have a surplus of food before you Stroke Fire and you want to increase the number of huts in the village. Both huts and the fire need the wood resource.
Still sounds pretty simple….
Each week you’re automatically placed in a neighbourhood… and you can be raided every 6 hours…
You have the choice to defend your wood resource or your food resource. If you defend wood, and a neighbour raids you for your wood… then you win the raid, and you get some of their food.
If you defend food, and a neighbour raids you for wood, then they win the raid and get some (or all) of your wood.
See where it says “Player is defending” in the red text?
After every raid, you have to set your defense again… you can set it to defend the same resource or the other. You can be raided every 6 hours, but if you sleep for say, 8 hours, that gives everyone in your neighbourhood 2 hours to raid either resource without any chance of losing…
You can see the little shield icon to the left of the wood and food icons, that means everyone in this neighbourhood has their defenses set right now… where is the trust?
Why would a neighbour raid you when they know there is maybe a 50% chance of losing their own resources?
That’s right… you earn Ethereum for playing…
75% of the rewards go to everyone who still has their fire burning… and 25% of the rewards go to the 1 neighbour who grew the most in the week…
So if you want to be in the running for 25% of the rewards, then you’re going to have to out build your neighbours.
The amount of wood you need to build a hut keeps on increasing as you grow… and on top of that, you may or may not get enough wood per session to build a hut…
If I used all my villagers to chop some wood… I’d get between 79 and 157 logs… but I need 116 to build a hut. I essentially have 50% chance of getting enough wood in one shot to build a hut, and if I don’t get enough then my villagers are busy for 5 hours… and a neighbour could steal all my wood in that time.
I’m also going to need enough food for each stoke… so the timing of when you press the Stoke Fire button in relation to your neighbours will make all the difference between winning or losing the weekly prize.
I can’t tell you how much thought I’ve put into attacking either wood or food of a neighbour how already raided me. It’s such a rush when you get it right.
The entire game runs on the Base blockchain, each action is a transaction…
The tokenomics of the game is super smart in my opinion…
The token is naturally deflationary because every time someone clicks that little Confirm Stoke Fire button, the $FIRE token is burnt.
My next Stoke Fire transaction will cost me 8 $FIRE, which is about $0.64 currently. You have to stoke the fire at a maximum of 72 hours… and since I’ve been playing around 2 months, would be about 20 times, so it’s probably cost me about $12.8 USD in $FIRE tokens to play…. but I’ve won 0.008 ETH so far which is $22.55.
The interesting thing is… my winning doesn’t mean anyone playing the game has lost.
The rewards come from the fees on the Liquidity Pool.
There is a 5% fee when buying and a 5% fee when selling this deflationary $FIRE token that players need to play the game.
I can obviously see why people would speculate on buying the $FIRE token, being deflationary and necessary… if the player base grows or stays the same size, the circulating supply will keep decreasing.
You can see that $179K USD in ETH has been delivered to the players already, all based on 2% of the transaction fees. 5% of the total supply has been burned already… and I assume that speeds up as more players join the game.
Although, the developer has said that the $FIRE cost to Stoke Fire should roughly be around $1USD if the $FIRE token starts to get expensive, it may eventually cost fractions of a $FIRE token to Stoke Fire.
I’ve currently got my villagers out gathering food, and so naturally they’ll be back in just under 3 hours… but if I press the Speed Up button it’ll cost me another 8 $FIRE tokens. Obviously the more people speeding up, the more $FIRE tokens are burnt.
Speeding up your resource gathering means you’ll likely race up the ladder quicker, meaning you should end up with more rewards – as it’s based on the percentage of your score relative to the total current player base score… but personally I’ve never sped up my resource gathering… I’m a slow and steady kind of guy.
All in all, StokeFire is so fun. I’ve definitely stuck with way longer than I did with Marvel Rivals (which, no shade, that game is maybe too fun) but I love the level of strategy in this seemingly simple game.
Playing is by invitation only, and you need a Warpcast/Farcaster userid to log in… but I tend to have free invitations floating around so I’m happy to help out if I can.
Let me know what you think…
Thanks for reading!

Also shared on my personal blog : https://lifebe.com.au/digital/stokefire/
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